4492b4106a
1. 新增怀旧弹珠台、人性与投资、穿越三体、四维空间四个思想实验室项目 2. 为私有剪贴板添加业务层授权校验,优化上传进度显示与鉴权失败处理 3. 新增多个调试与单元测试脚本,覆盖三体积分、弹珠台物理、集成测试等场景 4. 补全穿越三体项目的完整HTML页面资源
101 lines
4.4 KiB
JavaScript
101 lines
4.4 KiB
JavaScript
/**
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* 调试:retro_pinball 拱形导轨几何搜索
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* 目的:找到一组 ARCH(cx,cy,r,a0,a1),让满力发射的球能绕弧 -> 左侧落入 -> 静止落球区
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* 运行:node dev_test_scripts/debug/debug_retro_pinball_arch_search.js
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*/
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'use strict'
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const fs = require('fs')
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const path = require('path')
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const vm = require('vm')
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const HTML_PATH = path.join(__dirname, '..', '..', 'public', 'tools', 'thought_lab', 'labs', 'retro_pinball', 'index.html')
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const html = fs.readFileSync(HTML_PATH, 'utf-8')
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const grab = (a, b) => {
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const s = html.indexOf(a), e = html.indexOf(b)
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if (s < 0 || e < 0 || e <= s) throw new Error('未找到标记块: ' + a)
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return html.slice(s, e)
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}
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const code =
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grab('/* ==PHYSICS_CORE_START== */', '/* ==PHYSICS_CORE_END== */') + '\n' +
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grab('/* ==TABLE_GEOM_START== */', '/* ==TABLE_GEOM_END== */')
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const sandbox = { Math, console }
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vm.createContext(sandbox)
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vm.runInContext(code, sandbox)
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const PC = sandbox.PhysicsCore
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const { BALL_R, G_PX, SPRING_X, SPRING_TOP, LANE_X, buildTableStatics, slotIndexAt, SLOT_X0, SLOT_X1 } = sandbox
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const DT = 1 / 360
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function defaultParams() {
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return {
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g: G_PX * Math.sin(14 * Math.PI / 180),
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e: 0.55, mu: 0.12, airK: 0.02, rollR: 0.25,
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restV: 50, iterations: 8, slop: 0.3, correction: 0.8, maxV: 4200
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};
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}
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// 三点定圆
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function fitCircle(p1, p2, p3) {
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const [x1, y1] = p1, [x2, y2] = p2, [x3, y3] = p3
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const d = 2 * (x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2))
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if (Math.abs(d) < 1e-9) return null
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const ux = ((x1 * x1 + y1 * y1) * (y2 - y3) + (x2 * x2 + y2 * y2) * (y3 - y1) + (x3 * x3 + y3 * y3) * (y1 - y2)) / d
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const uy = ((x1 * x1 + y1 * y1) * (x3 - x2) + (x2 * x2 + y2 * y2) * (x1 - x3) + (x3 * x3 + y3 * y3) * (x2 - x1)) / d
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const r = Math.hypot(x1 - ux, y1 - uy)
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return { cx: ux, cy: uy, r: r }
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}
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const deg = a => a * 180 / Math.PI
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function angleOf(c, p) { return deg(Math.atan2(p[1] - c.cy, p[0] - c.cx)) }
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// 候选:三点(左出口 / 弧顶 / 右端),右端放在发射道上方,让球顺势切入
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// laneTop = 发射道左壁顶 (LANE_X,190);右端在右外壁 x=442 附近
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const candidates = []
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function addCandidate(leftExit, top, rightEnd, label) {
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const c = fitCircle(leftExit, top, rightEnd)
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if (!c) return
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// 角度范围:从右端 -> 顶部 -> 左出口(逆时针,y 向下故角度递减)
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let aR = angleOf(c, rightEnd)
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let aT = angleOf(c, top)
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let aL = angleOf(c, leftExit)
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// 归一化:弧要从左出口经弧顶(-90°)扫到右端,需 aL < -90 < aR(角度递增)
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while (aL > aR) aL -= 360
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candidates.push({ label, arch: { cx: c.cx, cy: c.cy, r: c.r, a0: aL, a1: aR }, _top: aT, c })
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}
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// 右端扫过发射道:从 (442,180) 到 (442,230),左出口落在钉阵左侧,顶部留 >=30 余量
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addCandidate([56, 330], [230, 42], [442, 180], 'C1 右端(442,180)')
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addCandidate([56, 330], [235, 45], [442, 200], 'C2 右端(442,200)')
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addCandidate([60, 340], [235, 48], [442, 210], 'C3 右端(442,210)')
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addCandidate([60, 340], [240, 50], [442, 220], 'C4 右端(442,220)')
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addCandidate([50, 320], [225, 40], [442, 190], 'C5 右端(442,190)')
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addCandidate([56, 335], [230, 44], [440, 195], 'C6 右端(440,195)')
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function simulate(arch, v0, seconds, seedVx) {
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sandbox.ARCH = arch
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const table = buildTableStatics(5, 1)
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const b = PC.createBall(SPRING_X, SPRING_TOP - BALL_R, BALL_R)
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b.vy = -v0; b.vx = seedVx || 0
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const tr = { minY: 1e9, enteredLeft: false, nan: false }
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for (let t = 0; t < seconds; t += DT) {
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PC.stepWorld([b], table.statics, defaultParams(), DT)
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tr.minY = Math.min(tr.minY, b.y)
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if (b.x < 90 && b.y > 200 && b.y < 450) tr.enteredLeft = true
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if (!isFinite(b.x) || !isFinite(b.y)) { tr.nan = true; break }
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}
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tr.b = b
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tr.sp = Math.hypot(b.vx, b.vy)
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tr.inField = b.x >= SLOT_X0 && b.x <= SLOT_X1
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tr.slot = slotIndexAt(b.x, b.y)
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return tr
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}
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for (const cd of candidates) {
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const a = cd.arch
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const tr = simulate(a, 2900, 10, 5)
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const topOk = tr.minY < 90
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const ok = !tr.nan && topOk && tr.enteredLeft && tr.inField && tr.sp < 30
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console.log(`${ok ? '★' : ' '} ${cd.label} cx=${a.cx.toFixed(0)} cy=${a.cy.toFixed(0)} r=${a.r.toFixed(0)} a:[${a.a0.toFixed(0)}..${a.a1.toFixed(0)}] topAng=${cd._top.toFixed(0)}`)
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console.log(` minY=${tr.minY.toFixed(0)} enteredLeft=${tr.enteredLeft} final=(${tr.b.x.toFixed(0)},${tr.b.y.toFixed(0)}) sp=${tr.sp.toFixed(1)} inField=${tr.inField} slot=${tr.slot} nan=${tr.nan}`)
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}
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